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How to create a mod installer in unity assets bundle extractor
How to create a mod installer in unity assets bundle extractor






how to create a mod installer in unity assets bundle extractor

  • Fix a bug allowing UABE to close before saving bundles.
  • Use comctrl32 6.0 for the progress indicators, which also changes the look of dialog controls.
  • Hide removed assets from unsaved bundles.
  • Make the plugin option list double-clickable.
  • Change the default name format for exports to allow UABE to find the files for batch import.
  • Change the default asset list window size.
  • Update the Texture2D edit dialog to and fix a couple of options to represent the asset format properly.
  • Make AssetTypeInstance more strict on invalid assets or outdated type information (prevent out of memory crashes when trying to view or export dumps of some assets).
  • Improve bundle decompression for LZ4 files by creating a streamed decompression interface.
  • how to create a mod installer in unity assets bundle extractor how to create a mod installer in unity assets bundle extractor

    assets files that caused a missing field which in some cases caused further trouble. Allow entering a type name instead of a type id for the Add Asset dialog.Use type information to add valid assets with zeroed fields instead of empty ones.Add multithread DXT1/5 compression support.Add bundle compression support (LZMA only, experimental).Add compressed mesh support (experimental).Add mip map support to the Texture2D plugin.Redo AssetsFileReader / AssetsFileWriter interfaces and add experimental support for more than 2045 files.Add big endian write support (experimental).Support RGB9e5Float HDR, RG16 and R8 texture formats (will still be converted from/to normal SDR RGBA32).assets files (opening files, selecting assets, removing assets, adding assets, plugin options). Improve performance massively for very large.Base container assets can be searched for. Add a new column "Container" to the asset list to show assets grouped together properly.Add UABE JSON dump export/import and Unity JsonUtility compatible export.Add an option to retrieve MonoBehaviour type information from assemblies to create full dumps.Add batch import support for raw assets, dumps, Texture2D, TextAsset, TerrainData and MovieTexture.Installers created with the 64bit version can't be used on 32bit systems but an installer package can be exported from the 64bit version and imported in the 32bit version to create a 32bit installer. I included a 32bit and a 64bit version although it doesn't use much memory. I tested this tool with 7 Days to Die's bundles but let me know if you encounter any bugs or if you have suggestions. assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer from the modifications.

    how to create a mod installer in unity assets bundle extractor

    Unity Assets Bundle Extractor (UABE) is a stylish tool that allows editing asset bundles and.








    How to create a mod installer in unity assets bundle extractor